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Battlegrounds: Das steckt im PUBG-Monats-Update für Juli

Ab morgen endlich Hupen!

Das jüngst auf Anfang August verschobene Monats-Update Juli für Playerunknown's Battlegrounds - Spielerstand laut Steamspy gerade bei 6,23 Millionen, vorgestern waren es noch 200.000 weniger - enthält so einige Goodies, die Battle-Royale-Intensivtäter freuen dürften. Der Release ist weiterhin für den morgigen 3. August geplant, auch wenn die Testserver-Version "aus Stabilitätsgründen" um einen Tag nach hinten verschoben werden musste.

Den gestern veröffentlichten Patchnotes zufolge gibt es nicht nur eine neue Waffe, das Scharfschützengewehr Kaliber 7,62 namens Mk14 EBR (natürlich nur in Care-Paketen zu finden), sondern auch endlich eine Hupe für die zahlreichen Fahrzeuge.

Dazu kommen buchstäblich Dutzende interessante Veränderungen und Fixes.

So darf man jetzt zwischen First-Person und Third-Person-Servern wählen und einige Verbesserungen an der Egosicht, sowie ein FOV-Slider sollen schon jetzt dafür sorgen, dass Spieler, denen der Sinn nach einer Hardcore-Sim ohne Möglichkeit, um Ecken herum und über Zäune hinweg zu schauen, mit den Fingern knacken.

Viel drehte sich in diesem Patch auch um Komfort: So soll die Kamera soll nun "besser" in ihre Ursprungsposition zurückkehren, nachdem man sich mit der Alt-Taste umgeschaut hat, verdächtige Spieler lassen sich nun melden und man soll Spielen, zu denen man die Verbindung verlor, wieder beitreten können (OMG!). Dazu kommen neue Möglichkeiten für Keybindings - Alternativbelegungen sind neuerdings möglich, was Arma-Fans freuen dürfte, ebenso werden für verschiedene Funktionen nun Toggles sowie Direkttasten für bestimmte Wurfgegenstände angeboten. Und auch der Xbox-Controller wird nun unterstützt. Viel Glück damit!

Aufseiten der Bugs dürften nicht wenige darüber frohlocken, dass die Gelegenheiten, in denen die Kamera so nah an den Avatar heranrückte, dass diese durch Wände und Bäume sehen konnten, eliminiert wurden. Weiterhin hören bestimmte vollautomatische Waffen nicht mehr sporadisch auf zu feuern. Die kompletten Veränderungen und Optimierungen, denn da gibt es noch einiges mehr, lest ihr hier in den offiziellen Patchnotes:

Server optimisation
Optimised fences, doors, and windows
Optimised vehicle physics

Client Optimisation
Optimised memory usage for world objects
Optimised terrain rendering
Optimised vehicle physics
Optimised user interface

Character
Added two new face presets and hairstyles to character customisation for both genders

Gameplay
Added 1st Person server options to NA and EU Solo and Duo game-modes
Players who choose 1st Person mode will be matched together
Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
Camera will stay still while looting items to prevent dizziness
Added a new feature to report players
Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
Added new animation when using different consumables
Improved camera transition when disabling Free look feature (Alt Key)
Decreased the reload time of VSS
Players may now re-enter games if they have been disconnected mid-game
You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
Sound volume difference from inside and outside of building is more obvious
Added new sound effect while scoping or aiming weapon
Added new effects when a character is running or sprinting over different types of surfaces
Improved character animation without any weapon or with melee weapon
Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
Improved post-process effect when a character takes damage outside of the blue circle

Items and Vehicles
Added a lower rail attachment slot to SKS
You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
Vehicle driving sound will change slightly in FPP and TPP modes
Added new sound effects for motorcycle tire screech while driving
Eliminated firing delay of S1897 from pump action after reload
Improved effects of boats
Added spark effect to flat tires
Reduced cast time of First Aid Kit / Painkiller to 6 seconds
Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds

UI
Added more features and hot keys to the Options Menu
Added new option for V-Sync
You may now designate a maximum of two different keys for each key bind
Added new option to set toggle on certain actions and features
You may now use Mouse wheel up/down as one of your key binds
Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
Added new keybinds to use specific throwables
Added Colorblind Mode
Added an FOV slider for 1st person view
Added some region names to the mini map
Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future

Bug fixes
Partially fixed client crash issues
Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
You may not use consumables in vehicles underwater
Fixed bugs below while spectating another character
A character appeared to be shaking when the character moves around
Camera swing when a character scopes while walking
Camera swing when a character peeks left or right while scoping
A character appeared to be shaking when the player moves his mouse while scoping in Prone
Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
Fixed post-process bug underwater in FPP mode
Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
Fixed the probability of getting rainy weather to previous value
Fixed a bug where a character could not equip attachment with full inventory
Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
Fixed sporadic issue of disabling in-game UI
Eliminated bombing outside of Red Zone

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